Mapache's Role-Playing Game Stuff

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Exalted

Exalted is a role-playing game set in an ancient world ruled over by a crumbling empire to which the reborn champions of the Unconquered Sun have returned to set things straight after millennia of exile. Players take the part of various sort of Exalted, ordinary mortals made superhuman by the favor of the gods, adventuring in a world that draws as much on Homeric myth as on modern animé. The mechanics reward players for performing awesome stunts, and characters have access to magical charms that enable superhuman feats and powerful sorcery. Everything is over the top—empires are expected to be toppled and rebuilt, and gods are expected to be slain and reborn. Below you will find both useful compilations of official information and original content I have written for use with Exalted.

Martial Arts Quick Reference

Here's a PDF I've assembled with a one-page summary of each of the twenty existing official martial arts charm trees from 1st Edition Exalted, plus my own. It includes costs, effects, and prerequisites, all in a ready-to-print format for easy reference—perfect for comparing styles and picking one for your character!

Alternate Essence Mechanics: Powering Up

One common complaint about Exalted is that it lacks any sort of mechanical incentive to "power up" and use increasingly powerful charm techniques over the course of a fight, unlike much of the martial arts fiction to which it hearkens. (Well, there's putting up your scene-length charms, but that's not quite the same.) Thus, here's an idea for replacing the current mote economy with a system that encourages ramping up usage while still retaining an element of long-term resource conservation.

How do you destroy The Broken Winged Crane?

It is the nature of The Broken-Winged Crane that it never will be written. It is always going to be written. Creation is simply not big enough to contain its blasphemy in the same way that death was insufficient to contain the Primordials. Only the barest glimmers and fractions of it can exist at once, and even then, far apart and away from each other, never to be read in combination—to bring too many of them together would begin the act of its formation, which cannot happen, so it will not happen.

Airborne Digit Legion

Cost: 10 Motes, 1 Willpower, 1 Health Level
Duration: One Scene
Type: Simple
Minimum Archery: 5
Minimum Essence: 4
Prerequisite Charms: Piercing Ghost Barb

The Abyssal cuts off her pinky finger and tosses the wriggling digit into her quiver. It grows and grows in length and is joined by a host of identical writhing arrow-length fingers. For the remainder of the scene, they may be loosed as arrows that ignore armor and do a base damage of zero. Whenever she needs to shoot a foe, she always has a still-twitching deformed finger available. At the end of the scene, she will have fired just enough to leave her with one more in her quiver, which she grabs hold and re-attaches to the stump, where it takes root and regains its original size, leaving no mark of its transformation.

Thoughts on Fixing Lunar Exalted

A lot of people are unhappy with Exalted: the Lunars. While I'm less annoyed by it than many other people, I don't think it's without its issues. I'm mostly okay with the flavor and background, as long as one inteprets it loosely, but I do feel that there are mechanical issues that need to be addressed. Here are some possible ideas on changing things around, not all of which are mutually compatible.

Fortuitous Scarlet Cloak

This is the tale of Fortuitous Scarlet Cloak, a most skilled and devout child of the Fire Dragon. One great day, her mother entreated her to pay her respects to her most venerable and esteemed ancestress and, being the dutiful child that she was, she agreed without hesitation. As a token of the family's gratitude for her labors in upbringing them, Fortuitous Scarlet Cloak wrapped the choicest of moon cakes in rice paper, placed them with a hand-woven basket her younger sister had made, and set off towards the great manse of her glorious ancestress.

Tomallah, the Living Hearthstones

Demon of the First Circle, Progeny of the Cathedral of Bone and Sinew

In the Demon Realm, all things are ultimately composed of the flesh of the Yozis. This is especially true of the land itself, from which the Essence flows. In those places where the Essence pools and gathers, the bones of Malfeas may be shaped into Manses to focus it even further, forming at their core one of his progeny, the Tomallah.

Exaltis

Some people dislike the dice-rolling and large quantity of charms involved in the mechanics for Exalted. To that end, I have produced a set of simple, abstract rules for Exalted that draw heavily on the mechanics of Nobilis. My version builds upon a rough outline proposed by Four Willows Weeping. I feel they are particularly well-suited for games or scenes running during the nebulous and mythical First Age.

Karal Nishino and his Red Jade Revolvers

He still remembered that thing which had nearly killed him. Of course he expected to remember, but not like this. The pain had faded to a dull ache in his side though it flared up if he reached too high with his left arm, but every time he closed his eyes he saw that monster's face, as if it were burned into his retina. He even saw it with his eyes open sometimes, breaking out in a cold sweat whenever that happened.

Stinky Beak

Auspicious Flame remembered when the stranger had first come to his forge. He had seemed pleasant enough, offering good pay for his requests, always prompt in picking up his orders and dropping off his jade. The jade varied a lot, like it had come from many different places, and Auspicious Flame had tried not to think about where it may have come from and how it got into the pleasant stranger's smooth hands. The swords ordered were always of the same type, great chopping blades with a wicked backhook for disarming foes.