Mapache's Role-Playing Game Stuff

warning: Creating default object from empty value in /var/www/drupal-6.37/modules/taxonomy/taxonomy.pages.inc on line 33.

Sorcery & Necromancy

Efficacious Restoration of the Flesh

Cost: 60 motes + Variable Experience

Some of those Abyssals who bear the visage of death and decay tire of their prison of rotting flesh and wish to change their nature to that of superhuman beauty. This potent spell allows them do so almost instantaneously.

To cast this spell, the Deathknight must be within a manse to which she is attuned on one of the five nights of Calibration, when the natures of things are most malleable. Then, she must sacrifice upon the center stone of the manse a living human of Appearance 5, and bathe in the victim's blood while expending five times her permanent Essence in Experience. The victim's blood will wash away the corruption of the flesh, leaving the Abyssal with Appearance equal to her permanent Essence.

This spell may be used upon another Deathknight, in which case the manse must belong to the target of the spell, and the Experience cost will be paid by her, though the caster still pays the Essence cost.

Calling Forth the Blasphemous Legion

Cost: 50+ Motes

Using the awesome might of the most potent of Sorcery, a Solar may conjure a dozen or more demons with a single grueling ritual. After preparing a summoning circle at least 5 meters in diameter (and possibly larger, depending on the specific demons called), the rite must be started at the stroke of midnight and lasts until the next midnight, with no space for interruptions or rest. Successfuly completing this ordeal requires a Stamina+Occult roll with difficulty 3. 50 motes of Essence must be spent over the course of the ceremony, and remain committed until it is over.