The Summer Wife's Last Dance

Submitted by Mapache on Mon, 2003-07-14 05:00
The Summer Wife's Last Dance

The origins of this spear are lost in the mists of history. References to it date back at least to the Primordial War, and some suspect that it may be even more ancient. It consists of a wooden shaft as long as a man is tall, oval in cross-section, flaring out into a broad blade at the end. Even though the blade itself is made of wood, it is ever as sharp as fresh-spun Fae glass. There is a bronze cross-piece mounted behind the blade, and the length of the shaft is inlaid with eldritch runes in bronze which spiral their way from blade to end. They are in no language known to scholars of the present day, and none alive know what they say.

The Iron Jang Bong

Submitted by Mapache on Mon, 2003-07-14 04:00
The Iron Jang Bong

The Iron Jang Bong is an ancient First Age staff crafted by a powerful Sidereal who is thought to have contributed to the development of Crane Style martial arts. It is a deceptively simple-looking weapon, consisting of a cold iron core two meters in length and five centimeters in diameter, covered by a thin layer of protective rust, and capped on both ends by 30 centimeter Starmetal jackets. To the unattuned, it weighs over 30 kilograms (nearly 70 pounds), but whomever it recognizes as master can twirl it effortlessly in one hand.

Swath of Darkness

Submitted by Mapache on Mon, 2003-07-14 02:00

The Swath of Darkness is a bandage, about three inches wide and dozens of feet long, woven of a single fine soulsteel thread miles long. If a character binds herself in it from head to toe, then it will behave as sturdy armor of incredible lightness and flexibility that can be comfortably worn indefinitely. While so wrapped, the few exposed parts of the character, namely eyes, mouth, and nostrils, can be seen only indistinctly, appearing to belong to a being made up of inky blackness.

Virtue Flaw: Shower of Jade

Submitted by Mapache on Mon, 2003-07-14 00:00

(A Compassion-Based Virtue Flaw for Solar Exalted)

The character rails against the injustice of poverty and starts helping those around him who need it without regard to the expenditure of his own resources. He will buy them food, clothing, medical treatment, tools, or whatever else they need to improve their lot in life. If actively indulged, this will last for a number of hours equal to the character's Compassion; if there are not any targets around to help, then it will last for a number of days equal to the character's Compassion. In either case, if the character spends enough to cause his resources rating to actually drop by a level, then he will recover his senses.

Limit Break Condition: The character sees others suffering for lack of goods or services they need.

Nature: The Master

Submitted by Mapache on Mon, 2003-07-14 00:00

Knowledge is power, and you aim to know everything. You will not rest until you have learned everything there is to be found out about subjects you deem important and have determined how to apply this knowledge. You routinely exercise your prowess to dominate the weaklings and fools around you.

Gain Willpower whenever you display your superiority to others through an application of your vast knowledge and skill.

Crane Style Martial Arts

Submitted by Mapache on Mon, 2003-05-26 00:00

Crane style martial arts focusses on rapidly incapacitating opponents instead of slowly killing them, and on defending oneself by blocking all incoming blows. Its signature weapons are staves, and staves of any sort may be freely used with any of these charms, including the following specialized martial arts staves:

Thoughts on an In Nomine CCG

Submitted by Mapache on Wed, 2001-05-23 00:00

If I were to design an In Nomine CCG, I would start by tweaking the rules of Jyhad / V:tES because in my opinion, it has one of the most balanced systems. In particular, rare cards are just different or outright weird, not necessarily more powerful; you actually want less of them. Common cards make up 60%-80% of any good deck. And, Jyhad had a very strong political element. It allows several completely different strategies for winning, primarily rapid bleeding, manipulative voting, and direct combat.