Sun Wu Kung was accused of a crime he did not commit, and for this he was exiled from his lands, to eke out an existence on the edge of civilization, where barbarians and city-folk fought over scraps. Apart from the petty men were bands of monkeys, which stole from both and loved neither. One of these groups did Sun Wu Kung befriend, and from them he learned wisdom the men were lacking.
Cost: 60 motes + Variable Experience
Some of those Abyssals who bear the visage of death and decay tire of their prison of rotting flesh and wish to change their nature to that of superhuman beauty. This potent spell allows them do so almost instantaneously.
To cast this spell, the Deathknight must be within a manse to which she is attuned on one of the five nights of Calibration, when the natures of things are most malleable. Then, she must sacrifice upon the center stone of the manse a living human of Appearance 5, and bathe in the victim's blood while expending five times her permanent Essence in Experience. The victim's blood will wash away the corruption of the flesh, leaving the Abyssal with Appearance equal to her permanent Essence.
This spell may be used upon another Deathknight, in which case the manse must belong to the target of the spell, and the Experience cost will be paid by her, though the caster still pays the Essence cost.
Cost: 50+ Motes
Using the awesome might of the most potent of Sorcery, a Solar may conjure a dozen or more demons with a single grueling ritual. After preparing a summoning circle at least 5 meters in diameter (and possibly larger, depending on the specific demons called), the rite must be started at the stroke of midnight and lasts until the next midnight, with no space for interruptions or rest. Successfuly completing this ordeal requires a Stamina+Occult roll with difficulty 3. 50 motes of Essence must be spent over the course of the ceremony, and remain committed until it is over.
- Gem of Calming Influence • (Air or Earth)
- This simple, smooth pearly-grey stone increases the bearer's Temperance by one dot, which may allow it to exceed five. Rubbing one's thumb over it produces a tranquil, relaxing sensation.
- Stone of Driving Focus •• (Water or Abyssal)
- This opaque red stone allows the bearer's determination to knock aside impediments to his finding things he wants. Add the bearer's Conviction to all Investigation rolls he makes.
Death and Taxes are a pair of wicked knives from the First Age. Death is long and thin with a blade of starmetal, while Taxes is curved and made of Soulsteel. The tang on each is of the complementary metal. They are Artifact •• separately, or Artifact ••• for the pair.
In appearance, it is a fine silk cap with intricate stiching in orichalcum thread. It never shows signs of age or wear. Any Exalted that wears it will never suffer a Limit Break. However, she will continue to accumulate points of Limit as appropriate. When she takes off the hat, she will immediately suffer a Limit Break if her Limit is at 10 or higher, with appropriately increased duration and strength based on however much her Limit is over 10.
Early in the First Age, the No Moon scholar Woodchuck the Younger first compiled this impressive tome, which recorded all known history, had encyclopedic knowledge of cultures and customs across Creation, and instructions on how to perform a wide variety of useful tasks. It was intended as a primer for children, and widely distributed to those who followed the philosophy of preparedness espoused by Woodchuck the Younger. New versions were periodically produced over the centuries, right until the end of the First Age.
The First Age Night Caste Narat was seen only when she wished to be seen and heard only when silence itself chose to make no noise. Adding to her considerable personal talents was the miraculous suit she wore night and day; so inseparable was she from this wrapping that it was jokingly refered to as her shadow. She took the comment to heart, and had her Circlemate forge Narat's shadow into the fabric of the suit, completing its magic.
The Heavenly Guardian Sash is a fine woven piece of cloth about eight feet long and five inches wide, with tightly hemmed edges. It is a rich dark blue in color, with razor-thin golden lines running down its length. The cloth is some unknown material of first-age manufacture, but it owes its cobalt color to having been dyed for five days in distilled essence of blue jade. The tiny lines exist because every 25th thread of those running along its length is actually a finely spun strand of orichalcum.