One common complaint about Exalted is that it lacks any sort of mechanical incentive to "power up" and use increasingly powerful charm techniques over the course of a fight, unlike much of the martial arts fiction to which it hearkens. (Well, there's putting up your scene-length charms, but that's not quite the same.) Thus, here's an idea for replacing the current mote economy with a system that encourages ramping up usage while still retaining an element of long-term resource conservation.
Cost: 10 Motes, 1 Willpower, 1 Health Level
Duration: One Scene
Minimum Archery: 5
Minimum Essence: 4
Prerequisite Charms: Piercing Ghost Barb
The Abyssal cuts off her pinky finger and tosses the wriggling digit into her quiver. It grows and grows in length and is joined by a host of identical writhing arrow-length fingers. For the remainder of the scene, they may be loosed as arrows that ignore armor and do a base damage of zero. Whenever she needs to shoot a foe, she always has a still-twitching deformed finger available. At the end of the scene, she will have fired just enough to leave her with one more in her quiver, which she grabs hold and re-attaches to the stump, where it takes root and regains its original size, leaving no mark of its transformation.
A lot of people are unhappy with Exalted: the Lunars. While I'm less annoyed by it than many other people, I don't think it's without its issues. I'm mostly okay with the flavor and background, as long as one inteprets it loosely, but I do feel that there are mechanical issues that need to be addressed. Here are some possible ideas on changing things around, not all of which are mutually compatible.
Demon of the First Circle, Progeny of the Cathedral of Bone and Sinew
In the Demon Realm, all things are ultimately composed of the flesh of the Yozis. This is especially true of the land itself, from which the Essence flows. In those places where the Essence pools and gathers, the bones of Malfeas may be shaped into Manses to focus it even further, forming at their core one of his progeny, the Tomallah.
He still remembered that thing which had nearly killed him. Of course he expected to remember, but not like this. The pain had faded to a dull ache in his side though it flared up if he reached too high with his left arm, but every time he closed his eyes he saw that monster's face, as if it were burned into his retina. He even saw it with his eyes open sometimes, breaking out in a cold sweat whenever that happened.
Wolf and Raven styles are two interrelated martial arts recently developed by Abyssal Exalted to aid them in the conquest of Creation. Wolf, the way of the predator, is primarily a brutal, aggressive style that concentrates on stealing life from foes and crippling them. Raven, the way of the scavenger, is a more controlled style that catches opponents off-balance and is specially designed for spellcasters, which are numerous among the Deathknights.
Attacks with knives, daggers, and katars are treated as unarmed attacks for the purposes of the following charms.
Sun Wu Kung was accused of a crime he did not commit, and for this he was exiled from his lands, to eke out an existence on the edge of civilization, where barbarians and city-folk fought over scraps. Apart from the petty men were bands of monkeys, which stole from both and loved neither. One of these groups did Sun Wu Kung befriend, and from them he learned wisdom the men were lacking.
Cost: 50+ Motes
Using the awesome might of the most potent of Sorcery, a Solar may conjure a dozen or more demons with a single grueling ritual. After preparing a summoning circle at least 5 meters in diameter (and possibly larger, depending on the specific demons called), the rite must be started at the stroke of midnight and lasts until the next midnight, with no space for interruptions or rest. Successfuly completing this ordeal requires a Stamina+Occult roll with difficulty 3. 50 motes of Essence must be spent over the course of the ceremony, and remain committed until it is over.
Cost: 60 motes + Variable Experience
Some of those Abyssals who bear the visage of death and decay tire of their prison of rotting flesh and wish to change their nature to that of superhuman beauty. This potent spell allows them do so almost instantaneously.
To cast this spell, the Deathknight must be within a manse to which she is attuned on one of the five nights of Calibration, when the natures of things are most malleable. Then, she must sacrifice upon the center stone of the manse a living human of Appearance 5, and bathe in the victim's blood while expending five times her permanent Essence in Experience. The victim's blood will wash away the corruption of the flesh, leaving the Abyssal with Appearance equal to her permanent Essence.
This spell may be used upon another Deathknight, in which case the manse must belong to the target of the spell, and the Experience cost will be paid by her, though the caster still pays the Essence cost.